We’ve been hard at work since PAX East to revamp and improve the gameplay of Project Cyber. Now that the characters and their abilities are being solidified, it’s time to bring back the competitive aspect of the game. To do so, we are organizing weekly tournaments!
Form a team of three (3) players. (Need extra players? Post here).
You have until June 18th (6PM Eastern Time) to sign up. We will announce the brackets and details of the tournament on the Project Cyber Community Stream on June 19th. Stay tuned to the Community Stream during the week to see some of the matches and the finals!
Winners will get to face Team Spearhead, who have been training real hard, and win some cool “prizes”.
MONTREAL – April 8, 2014 – Spearhead Games, an independent developer based out of Montreal, today announced that the studio will demo Project Cyber and host its first tournament at the Unreal Engine Epic Booth #1147 at PAX East. Project Cyber is a physics-based competitive game where champions compete in 3-vs-3 soccer-inspired battles in a cyberpunk world. Spearhead has opened up the entire development process to the community, and more than 50,000 players have already requested Steam keys to share their feedback and see the game progress.
In anticipation of the conference, Spearhead is releasing the official trailer for the game today:
“Through Project Cyber, we’re exploring the concept of e-sport spectators being able to affect the player experience like in a real live sport,” said Malik Boukhira, co-founder at Spearhead Games. “At PAX we’ll be showing off new dynamic in-game events that, eventually, live-streaming viewers will be able to trigger with their votes! The possibilities for this technology are endless, and we’ll be soliciting more thoughts about it at the Unreal Engine Epic booth.”
In Project Cyber, teams compete in a dystopian battle arena and choose from sleek, powerful characters with unique battle skills: virtual pop icon Vengeful Star is perfected for long-range attacks, while the rebel Vexwrecker covers close-range hits, and sentient robot The Negotiator blocks and deflects the disk with defensive prowess. Just a few weeks in, Spearhead has already implemented suggestions from its community into the game, including building a deflection force on the outer rim of the arena and creating in-game events like earthquakes, gravity shifts and map reconfigurations.
Spearhead believes that making games is better together, and invites fans to sign up for the first ever tournament at PAX East Booth #1147, share ideas on Twitch weekdays at 12:30 p.m. and 7:00 p.m. Eastern, and request a FREE playtest Steam key at http://spearheadgames.ca/cyber.
Today indie studio Spearhead Games and publisher 505 Games released a new (and totally free!) update for their co-op puzzler Tiny Brains on PlayStation 4, PlayStation 3 and PC. Based on community feedback, Spearhead’s new content provides both brand-new levels and updates to existing content. And if you’re curious about the game, now’s the time to buy – Tiny Brains is now priced at $9.99 on all three platforms. Check out the new updates here:
New features include:
10 new time-based and puzzle challenges in the “Road to Stardom” game mode, including the Infernal Carousel, Battle of Sphereburg, and Matrix Ball
A rebranded version of existing content in “Escape the Mad Lab” and a new star-based progression and scoring system in the revamped “Road to Stardom”.
Souped-up superpower for the Minsc the hamster — Now, he can freeze objects with his ice blocks!
Updated user interface that allows players to better navigate throughout modes and challenges.
New online functionality for the demo, so trial players can host online games through Chapter 1 and join campaign games hosted by players with the full version.
Today’s Tiny Brains update is a great reason for players to grab some friends and put their miniature noggins together for adorable and frenetic puzzle co-op.
Be part of the making of our exciting next project, Project Cyber (working title), a community-created physics-based competitive game!
Register here to receive your FREE Steam key of Project Cyber and gain access to a very early and continuously updated version of the game. New requests are processed every weekday afternoon during the afternoon (Eastern Time). Please be patient.
Every weekday at 7PM ET, we broadcast the latest development breakthroughs, play with the community and gather feedback live on our Twitch channel.
You can learn more about the project in this video.
Thanks for your interest and we await your feedback. Help us make a great game!
So we sorta covertly announced our next project on yesterday’s special “in Québécois” edition of the 1-hr Design Challenge.
Well, here are Simon and Malik explaining what we want to make next… with your help. Please feel free to share/comment/lose your mind. We’ll have more details for you on this Thursday’s live Twitch stream.